class AcidGunWPickup extends SRKFWeaponPickup;

function bool CheckCanCarry(KFHumanPawn Hm)
{
	local KFPlayerReplicationInfo KFPRI;
	KFPRI = KFPlayerReplicationInfo(Hm.PlayerReplicationInfo);
	if (KFPRI != none)
	{
		if (KFPRI.ClientVeteranSkill == Class'SRVetFieldMedic' && 
			KFPRI.ClientVeteranSkillLevel > 11)
		return Super.CheckCanCarry(Hm);
	}
	return false;
}

defaultproperties
{
     Weight=3.000000
     cost=3000
     AmmoCost=10
     BuyClipSize=15
     PowerValue=33
     SpeedValue=40
     RangeValue=60
     Description="Prototype assault rifle. Modified to fire acid darts."
     ItemName="Acid M7A3"
     ItemShortName="Acid M7A3"
     AmmoItemName="7.6x40mm Ammo"
     showMesh=SkeletalMesh'KF_Weapons3rd2_Trip.mp7_3rd'
     AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
     EquipmentCategoryID=3
     InventoryType=Class'PerksSimHostOrg.AcidGunW'
     PickupMessage="You got the Acid Gun"
     PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KFWeaponPackStatics.M7A3Pickup'
     CollisionRadius=25.000000
     CollisionHeight=5.000000
}
